
Just as a guide, PIC1.PNG is the background image and should be 480*272. Optionally, you can create some images to go along with the game. Basically the virtual memory card files that are created for each game are based on these values – if you made a bunch of PSX games using the same codes then they’d all share the same 15-block memory cards. The only thing that is important is the Game ID and Save ID. The other fields on the left side are optional. Load the *.cue file you just made into the first field, and choose the ‘PSX2PSP’ folder in the second. Unpack the PSX2PSP Zip to the folder on your desktop. Step 2 – Make the EBOOT file with PSX2PSP Wait for the image to finish ripping, then close Alcohol 120%. Select the ‘PSXPSP’ folder in the left frame, choose a name for the image, and choose ‘CDRWin Image File (*.cue)’, then hit ‘Start’. Select your disc drive letter and click ‘Next’ I will be using Guilty Gear: The Missing Link for this tutorial. Create a folder on your desktop called ‘PSXPSP’
CANNOT OPEN BASE.PBP HOW TO
I’m not even going to hint as to how to get that.

A copy of HotShots Golf 2 from the PlayStation Network. Anyway this is the step-by-step version, with screenshots.ĥ.
CANNOT OPEN BASE.PBP ISO
There are only 3 easy steps-ġ) Rip the game with Alcohol or another image-making program,Ģ) Make the ISO into an EBOOT.PBP file using PSX2PSP, another Popstation GUI or even the command line version that comes with OE firmwares,ģ) Copy it to the PSP\GAME folder.

Here is my tutorial for getting your PSX games working on your OE firmware-equipped PSP.
